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The great brain robbery
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Author:  trekkie [ March 6th, 2007, 1:01 pm ]
Post subject:  The great brain robbery

items needed: Pirate book, fishbowl helmet, Breathing apparatus, Hammer, about 50 nails (to allow for breakages) 18 normal planks, Holy Symbol, ring of Charos, 10 fur (any), food.
optional items: Ectophial, charged glory amulet, energy potions (do bit of running), house teleport and canifis teleport.

requirement:
Creature of Fenkenstrain
Cabin Fever
Recipe for Disaster - Saving Pirate Pete
Level 16 Crafting
Level 30 Construction
Level 50 Prayer
Access to a Player Owned House workshop
Ability to defeat a level 190 monster without using Prayer



1. Speak to Brother Tranquility on Mos Le'Harmless. He says that his fellow monks have had their brain removed to be placed into zombies to make them more intelligent. Image

2. He wants you to find what they plan to do with the brains. Head north to a statue and head under. You'll need your underwater gear and 4 planks and nails.
Image

3. When you get to the water go to the end and fix the stairs. When you head up there's a peephole where you'll hear the zombie's plans.
Image

4. Head back to the monk and he tells you that they are going to release a knockout gas on the island and he needs you to protect the building. He wants you to find a book from their brothers at the Edgeville monastery. Teleport to Edgeville and equip your blessed symbol and search the bookcase in the chapel.Image

5. Head back to the island and recite the passage. Now the building is protected from the gas, but now you need to find a way to get their brains back. He wants you to get Dr Fenkenstrain here.

6. Talk to him and he said that you'll have to sneak him out of the building so head to Rufus in Canifis about mailing crates of cat meat. You'll enter a little cutscene where you get the inspiration to make wooden cats with planks and fur. Head to a workshop at somebody's house and make about 10 of them.
Image

7. After you have finished making your cats head back to the Doctor and build the crate in the white spot. Fill the crate with the cats and then blow the whistle.
Image

8. Head back to the island and go downstairs to meet the doctor who says that he needs some items to perform the operations. equip your water breathing gear and head North to a boat. There is a locker on the bottom floor that has the fuse, head upstairs to get the keg of gunpower and a tinderbox. Use them on the door of the white building. Head in and start killing everything until you have all the items.

9. Now when you have all the items talk to the doctor and you're going to start the operation. The operation is very simple, just use the cranial clamps to
Image

and that's how you do a brain surgery.

10. Head that everybody's brain is back where they belong get some food and whatelse you need keep in mind that you will need to wear the breathing gear. Head back to the white building and prepare to fight the boss.

11. Image
Image
The monster does high damage around 20 or so, but his defense is rather weak.

12. Once you've kill it pick up the anchor and talk to Brother Tranquility for your reward.
Image


*the lamp gives you 5k experience in any skill you wish. To fix the anchor pay 50k to a blacksmith on Mos Le'Harmless.*

Author:  Adbot [ March 6th, 2007, 1:01 pm ]
Post subject:  Register and login to get these in-post ads to disappear


Author:  Alex 43 [ March 7th, 2007, 1:14 pm ]
Post subject: 

Let's also remember that you can keep that prayerbook, and if you recite while wearing a holy symbol and some prayer points at the ready, you can heal your poison for free. Good for Edgeville Pkers (or victims).

Here are the stats for the anchor:

Stab: -2
Slash: +10
Crush: +80
Magic: 0
Range: 0

NO DEFENCE BONUSES

Strength: +80
Prayer: 0

It's got a controlled setting (stab) along with the usual 3 other types.

It's also got a special attack that drains half of the special bar. The anchor glows yellow and you do a super-slam. According to the Runescape site, it has a doubled change to hit, and drains one of the opponent's combat stats by 10% of the damage you deal, except for strength. Looking at its power, you're well on your way to easy 30s - meaning -3 ranged, magic, attack, or defense twice in a row.

Author:  trekkie [ March 7th, 2007, 1:29 pm ]
Post subject: 

so i'm assuming it's a 2 hander

Author:  Gareth [ March 7th, 2007, 1:45 pm ]
Post subject: 

you assume correct. I saw people using them yesterday at the duel arena.

Author:  Tim [ May 31st, 2008, 4:02 pm ]
Post subject:  Re: The great brain robbery

The anchor costs 230k to fix, not 50k.

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