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Perils of Ice Mountain
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Author:  trekkie [ August 20th, 2008, 5:59 pm ]
Post subject:  Perils of Ice Mountain

Description: The dwarves of the Dwarven Mine have built the latest marvel of dwarven engineering: a machine to automatically make pickaxes for the many miners. In order to supply energy for this machine, they have commissioned a new power station on the slopes of Ice Mountain.

Projects of this scale are never without their problems, though. A hapless dwarf delivering resources to the power station has lost part of his delivery and any adventurer who helps him is bound to find more problems to solve.

Requirements:
10 Construction
10 Farming
10 Hunter
11 Thieving
Items Needed: Saw, Hammer, 2 Nails, 2 Planks, Watering can (full), Bucket of compost.


1. Talk to Lakki the dwarf near the ice mountain passage.
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2. he'll admit that he lost a crate and you have decided to help find it. Head west toward the stairs and start searching the bushes.

3. When you have found the create head toward the cannon area and to the west is the power plant. One you hand him the egg you'll see a short cutscene of the new dragon being put to work.
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You'll get a letter asking you to deliver it to brother Bordiss at the monastery, he can be found near the cabbage patch.

4. After you deliver the letter you noticed that the roses died. Brother Altheric ask that you apply some compost and some water so they can grow back.
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5. Then a Parachuting Gnome enters and you're asked to talk to him. Head up the mountain and he'll be at the southern point of the peak. He's trying to capture a few icefiends so he can put them to another area so they won't go extinct from the mysterious heat wave. He'll give you a net and wants to you catch 4 of them.

6. Suddenly there is an avalanche and you decided to take a look to make sure nobody was hurt. Head toward the fortress and you should see a damaged tent and you can repair it easily.
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7. head back up the mountain toward the oracle and tell her you can fix it. Use the tent on the remains and you'll have it fixed really quick.
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8. Once you have fixed the tent the oracle has a vision of the future and wants you to try and stop whatever the cause and you believe it is the power station. Talk to Drorkar and he will tell you that only Nurmof can shut down it down. It seems that the Bordiss had another power source that could be used, head back to the monastery.

9. Bordiss says that he lost the key after a night of drinking with Drokar, so you better steal the key back from him. Once you have it head back underground and go toward the left to shop. You'll see chest on the floor and the plans are inside as well.
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10. Once you have the plans talk to Nurmof a cutscene where there is a large windmill to power the factory and then your reward.
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Author:  Adbot [ August 20th, 2008, 5:59 pm ]
Post subject:  Register and login to get these in-post ads to disappear


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