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 Post subject: Round Robin: WOTW: Mastery Of The White Dragon II
PostPosted: March 24th, 2007, 8:00 am 
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Some of you may remember the huge round-robin created by Alex 43, The War Of The Worlds. It was very successful, with some brilliant authors writing for it, and we probably reached around 120,000 words total. I cant be bothered to count them all... but at page 4 of 24, we had 21,000 words.

Unfortunately, It died off, probably because of me, tbh; as I was somewhat inactive in it towards the end; although now, I shall make sure that does not become the case.

Ok, let us begin.

What is a Round-Robin?

A round-robin is a story in which many people input little sections, and in the end a huge story is built up. Its a bit like a role-playing game.

Rules

1. No god-moding.

'God-moding' is effectively being invincible. Basically, if your character get hit with a huge beam of pure death and fire and burning and stuff, he/she will get hurt. So dont make them invincible.

2. No killing off other people's characters.

You may NOT kill of another person's important character. Some characters are created as unimportant, in which case you may kill them, but others are important to the plot and may not be killed. For example, if I make a huge army for some really important king, and you kill off one of the army, that doesnt matter. But if you kill of the king it does matter; so dont.

3. Keep to the plot.

As Alex said in the last RR: "You make a plot, you keep to it. It's not good to be searching for the legendary iron ore, then your character meets up with an elf, and together, you travel to the great waterfall of Chinrela. It just doesn't make sense and ... let's face it, it kind of kills the round-robin's plot. Let's try to make this into something memoriable."

4. For goodness' sake use decent grammar and spelling.

This is not a basic, rubbish old RPG in which people use bad grammar and spelling or things like '*my char slashes at your char*' - it is a story, written in continuous prose, with decent grammar and spelling. The idea is that at the end we could potentially compile it all together into one huge story, in a PDF or something.

5. Read the summary, and only join if you're not interfering with the plot in a severe way.

Reading the summary (at the bottom of this post) is one of the most important things to the whole round-robin. Having someone join who has absolutely no idea what is going on is not only annoying, it makes you look like an idiot. And joining in a huge and annoying plot-disturbing way is equally as annoying.

6. The RR is set in RuneScape... but things can be different.

There are a couple of new runes. Spells that dont require runes are popular. Abyssal demons can walk on this plane. Generally, the map is very much like that of RuneScape; although there are a few things that will be unfamiliar to you. If you like, you can make your kinds of things. If you want, make yourself an amulet of fire or something. Just because this story is based on RS does not mean it follows RS down to every fine detail.

7. Some more rules set by CreepyPirate:

-No double posting
-No comments on other peoples storys (you write your own part and that is all, no comments are needed.)
-No less than 20 words per post
-No sexual, bad language or adult posts (You'd be surprised.)

8. A few things for when writing.

When you write something that is for the story, write it in a colour. I will use Orangered, although others will use other colours. When you are saying something that is outside of the story, make sure it just stays white.

If you want a certain person to make their part of the story after you, at the end of the post say 'TR' (stands for Turn Request), then the name of the person you want to go next. For example:

TR: Alex 43

If you do not specify a TR, then anyone can go next. Only specify this if you absolutely want a certain person to write their bit after you.

At the beginning of your post, specify the location of where it is happening in this format:

9. You may not use a Canon character as your main character.

A Canon character is one who is in the main RS game and plays a (relatively) important role. All the Gods, the Kings, etc, are Canon chars. You may not use any of these characters as your main character. It is preferred if you invent your own character.

__________________________________

Varrock, East Bank
__________________________________

The Story so far...

As you might have realised, this is the War Of The Worlds 2. That implies there was a 1, does it not? Yes, it does. The entire story is long and complex, and summarising all of it would be an incredibly difficult task. If you have a desire to know exactly what happened, read it yourself. We're restarting it from about half way down page 20.

Here is a little description to set the screne, though.

The mastery of the White Dragon is a secret organisation, built by some incredibly skilled individuals, to protect the world. The main threat is that of the Zarosian monks, and the Abyss, and other worlds.

The Mastery is led by seven individuals. Maeteru (an elven mage, also known as The Wanderer), Alex 43 (a kind of... spirit... thing... in Adamant armour), Gia (a white dragon, without Wings, though, because he lost them in a war), Tom (a powerful Water Elemental), Karl 67 (an elven void Knight made of crystal), Da Devil (another powerful Elven mage), and Arasa (yet another elven mage, friends with Maeteru).

Created to protect the world, the Mastery is a group of incredibly elitest people. There are around 1200 people in the Mastery, and they live in a vast and complex city, which sits in its own little pocket of space time. It is accessible though various methods, including teleportation, a portal deep underneath Varrock, another Portal under White Wolf mountain, and the last portal, which is in the sky, four hundred feet above the Agility Pyramid. Each of these portals is protected by magicks that prevent anyone who is not in the Mastery entering their HQ.

Within the Mastery itself, there are many people of many different races. Upon entering the Mastery, everyone is trained to an exceedingly good level with Magicks, Ranged weapons, and martial arts forms. There are more than fifty martial arts forms in the Mastery, although four main ones. Zharok, a member of the Mastery who has proved himself many times, created the first, an incredibly violent single-person martial art which garauntees the death of anyone within ten feet within six seconds. There are other popular martial arts, like that which Maeteru and Arasa practice, which allows more cooperation between people, while being equally effective.

The Mastery is not only a place of extreme martial arts, however; there are many powerful forms of magic and ranged combat. The ranged weapons that come out of the Mastery are incredibly advanced, with the ability to pierce even the strongest of armours, and shoot arrows and projectiles hundreds of metres.

The magicks of the Mastery, however, are some of the most incredible.

Three new kinds of rune exist within the Mastery. The first, and most important, is the Wanderer's Rune. Wanderer's runes are only entrusted to some of the most powerful of mages, Maeteru and Arasa being at the top. They are powerful, but can be somewhat unstable. The wanderer's runes are used primarily only be the Heroes of the Mastery, the leaders, although there are around 20 other mages who are allowed to use them.

The second kind of rune that exists in the Mastery is the Masters' rune. This is available to everyone in the Mastery, and is easily forgable and obtainable. There are four altars within the Mastery HQ which can be used to make them, and all four of these altars are used frequently. The Mastery runes are incredibly stable, and as such can be used by anyone, although bending their power to the will of the mage is a difficult feat. They dont generally do anything but the spells they were created to do.

Masters' Rune spells list

Orb of Defence - makes an orb around the user that will hold 500 points of damage before dissipating. Only magical attacks can be made out of the orb during that time.
Enchant Arrow - enchants 15 arrows such that they never miss. (Magic dissipates after use)
Enchant Blade - enchants a sword such that every hit has increased accuracy and strength. (Magic dissipates after 20 hits)
Teleport to HQ - teleports to the mastery HQ. Has five options - Centre Square, Farmlands, Personal Quarters, Training Areas, or Crafting Realms.
Curse Beast - does exactly half damage against any monster, demon, etc.
Drain - does medium damage. Half of all damage done is sapped back to heal the user.

One masters' rune and a single elemental rune will allow the user to do any one of the 16 normal magic attacks.


The third, and most powerful kind of Rune, is the Abyssal rune. Only six of these exist in the entire Mastery, and all six are within a secret vault only accessible by Maeteru. When used with a Wanderer's Rune, they can be used to charge Maeteru's powerful amulet, which gives him powers above and beyond even the gods for two minutes. He rarely uses them, however, and is reluctant to remove them from the pouch in his vault.

And in the Mastery, magic is not bound by runes. Within the Mastery, magic can be performed without the need for Runes, using Free Magic. This can be bent to perform any action, anywhere, although is incredibly unstable and difficult to master. As well as that, Da Devil has developed a kind of Soul magic that draws power from the soul of the user, and can be incredibly powerful.

To start

Ok, assuming you have read all of that, It's time to begin. If you want to join, just post a character profile. You may not take any of the characters mentioned in the above description, as they are already owned by people. Please make clear whether your character is in the Mastery Of The White Dragon or not.

Here are my character profiles:

Name: Maeteru, aka The Wanderer
Race/Class: Elven Sorceror, Fire Semi-Elemental
Age: 40 (he's an elf, though, so looks around 20)
Description: Around 6'8" tall, with purple eyes and long dark brown hair. There is always a dagger and a shortsword at his side, as well as one small pouch containing magic tree ashes, and another pouch with various magic stones in. He usually has a staff with him as well, made of magic tree wood, with three stones at the top - one dragonstone, a diamond, and a piece of onyx. He wears deep blue and purple robes, and a black cloak.
Bio: He was outcast at a young age for accidently killing an Elder with magicks. Over time, he developed his magical skills to a level far beyond that of any normal person. He learnt how to use Normal, Ancient and Lunar magicks at the age of eight. His runes, the Wanderer's Runes, are some of the most powerful magical runes in existence. After meeting Alex 43 and Gia on Entrana, he now helps lead the Mastery, particularly the magical parts.
Weapons: A staff he made himself, a violently curved dagger, and a 2-foot long shortsword.
Strengths: Magic, of any kind. When teamed with Arasa, can be very good at martial arts, too.
Weaknesses: Only has his robes for protection (well, some magic, too), and isnt very good at close combat fighting. Prefers long-range magical attacks.
Position in Mastery: Hero, Chief Sorceror of the first Legion of Mages.

Name: Arasa
Race/Class: Elven Sorceress
Age: 40
Description: Around 6'0", with long light brown hair and yellow eyes. Wears white and yellow robes, with a long white hooded cloak. Like Maeteru, has a sword and dagger at her side at all times, as long as a pouch with a few magical stones in. She usually has a staff as well, which contains many fragments of diamond, with a small onyx stone at the top.
Bio: She was friends with Maeteru, in the same tribe, before he was outcast. She is also highly skilled at magic, although has not made her own magicks. After Maeteru left, she developed the normal magicks she knew to make them more powerful, boyond their normal limits, for example, making a wind strike do 12 damage (omfg).
Weapons: Staff, curved dagger, 2-foot shortsword; same as Maeteru - except the staff is different.
Strengths: Magic. When teamed with Maeteru can be very effective with martial arts.
Weaknesses: Like Maeteru, only has the protection of her robes, and isnt too great when in close-combat fighting on her own.
Position in Mastery: Hero, Chief Sorceress of the second Legion of Mages.


Summary

After research and a meeting, the Mastery has decided that the Tome of Seven Worlds, a book believed to hold the secrets that could banish Zaros to another dimension, must be found. Their research has pointed them to the ice plateau, and some Mastery members are now there.

After solving a little riddle, they found they must use fire against the ice. Maeteru casted a huge fire spell, revealing a large hole, which they moved down. With some help from Valence, they got through a door into a huge First Age Elven City. Some Elves were left there, who identified themselves as Blaze Elves, who used more powerful crystal, enfused with Lava. The Blaze Elf Elders challenged Karl 67 to a duel, and he annihilated some of their best warriors.

The Blaze Elf elders handed over the cover to the book of Guthix - and by reading some symbols on the inside of the cover, and trying to tease some secrets out of it, Arasa realised they must go to a world through the Realm of Death. They arrived there, fought against some trees (with PureBlade), and reached a dark house. In there, they found a portal to another world, a world Zaros had already destroyed. They met Gargaros there, the Guthixian protector of that world, who handed over the next page to the book of Guthix.

Meanwhile Valence had left them just before moving into the realm of Death, and gone to join a Dwarven Assault against the Abyssal Penance in a huge war machine.

The Heroes returned to the Mastery HQ to monitor the situation further, and plot the next move. Alex and Gia have left to go and meet with the Queen of the Thunderbirds, as the Thunderbirds may be necessary for the next parts of the plan - they have been a powerful ally for thousands of years.

-

Ok then. If you want to sign up, go ahead and post a character profile, but im going to say:

TR: Alex 43

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Last edited by MattVortex on April 12th, 2007, 4:46 am, edited 9 times in total.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 24th, 2007, 8:00 am 
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 Post subject:
PostPosted: March 24th, 2007, 12:09 pm 
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Heres my idea for my character, Maybe I can help and bring him into the story a bit.

-=-Characters-=-


-=-Name: Neithan Diniem (knee-ith-then din-neem), means " The Wanderer "*.
-=-Race/class: Feliman ( Fay-lim-in ) Warrior/Mage.
-=-Gender: Male.
-=-Fur color 1: White fur with black stripes and blue eyes.
-=-Fur color 2: Black fur with White and grey stripes and red eyes.
-=-Age: Unknown. Due to his knowledge of combat though, it is estimated that he is at least 50.
-=-Languages: Common*, Elvish*, Canimian**, and Felimian.
*He learned Elvish and the common languages during the 5 years he has been awake.
**He learns Canimian from a Female Caniman character I plan to bring into the story later.

-=-Location Bio: The begining story takes place on the Islands of Alandaria, a group of three islands surrounding a much larger isle. Two of the three outter isles are connected to each other and to the mainland by the three monolithic stone bridges built in the first age. The third isle is an uninhabitable wasteland. Located there are the Ash Mountains and the Bal'gon volcano.

The Feliman Kingdom's cities are loacted on the edge of the Halania forest, close to the coast and the Rivon Mountains. To the east-northeast part of the mainland is the land of the Canimians, Their kingdom's cities lie in the Great Evania Plain on the northeast coast.

On the largest of the three isles, located just off of the southeastern coast is the domain of the Lizardian Kingdom. Their Kingdom's cities are located on the Khath'tu Plateau in the middle of the Kish'Ta Desert, which makes up almost all of the island.

On the Mountainious western isle is the domain of the winged Avarians. Their Kingdom's cities are located on the sides of the Do'van Cliffs and the Shree Mountain.

In the Acandara Gulf is the Floating cities of the Aquarians. The cities are connected by a series of Underwater stone and glass walkways. The cities are all connected together, and the one closest to the shore is connected to it by another underwater tunnel walkway.

-=-Species Bio
-=-=-Felimians: The Feliman Race are a feline-type race. They have the build of a Human, but have the characteristics of a Feline. They have a naturally muscular build and an extremely hard skelital structure. They Use their toned muscles very well, as they are extremely fast runners, Very good jumpers, and master swimmers. Their forheads are flatter than that of a man, And their brows are more defined. They have long tails, and their feet are padded on the sole, much like a normal feline, though their hands are not padded. They have retractable claws in their fingers suited for climbing and even used for combat. Their bodies are completely covered with a soft, Fine fur that is colored depending on their Species. There were six Species, or Clans, of Feliman Before the Great War, The Chetuars (Shet-twars - Cheeta fur pattern), The Leopardans (Brown Leopard fur pattern), Jaguans ( Jag-wans - Jaguar fur pattern), Lyonans (lion fur pattern, males dont have mains though), Tigardans (Orange Tiger fur pattern), and the Lynxians (Lynx fur pattern. There were other species of Feliman, though the last species of the Forgotten Ones became extinct 550 years before the Great War during the first Demon Invasion. The names of their species were lost in the distruction of their kingdoms.

-=-=-Canimians: not completed
-=-=-Avarians: not completed
-=-=-Lizardians: not completed
-=-=-Aquarians: not completed

-=-Character Bio:Not much is known about
Neithan, As he does not know about himself. He is of a forgotten Clan of Feliman, one extinct almost 3000 years before the Demon Invasion, and the Clan name is now lost. He has little memory of his past, and all that he remembers is fragments of a great war that comes back to him in his dreams. He knows is that he is a strong warrior and an avid Magician, possessing magic unlike that which he has seen others use. He is torn from within about who he is, sence he has encountered nor read about any others like himself. During normal activities, he is a White with Black Stripped Feliman with blue eyes, But if he chooses to, he "Soulshifts" into a Black-toned Feliman with White and light grey stripes and red eyes. He spends most of his time trying to discover who he is and how he came to be in the world at this time. The magics, or abilities, he possesses include a strong self healing ability, Greatly increased senses, high reflexes, Light and Shadow magic spell types, as he has come to call them, spiritual weapon summoning, and the ability to heal others. He rarely uses his more powerful magic powers though, sence all his abilities are tied with his spirit, and thus drain his power upon use. The flame spells he knows can only be used depending on his fur-tone, and the healing abilities can only be used in his white-fur form. While wielding his weapons, he can imbue them with the one of the two magic types he wields for a temporary time.

Being of the Feliman race, which has saposedly been long sence extinct, His presence in the world is a mystery. The Feliman race are known to have long lifespans, Living up to 400-500 years, though the Ancient races lived far longer. They were assumed as extinct after their homeland island kingdom was destroyed almost eighteen thousand years ago during a Great-war agenst a second Demon attack. All that remains is the ruins of the grand kingdom Of the Feliman and the scattered remains of the other two races. All other information of the Feliman are contained in the tattered book he possesses, which he found beside him upon wakeing. Where he hid the book is unknown. Conceld within his robes is a Silver ocarina, which he plays at times. In truth, it is the key to returning to his now-destroyed homeland. Upon playing a specific tune on it, he can teleport himself to the temple where he awoke. At this time, no one has ever set foot upon the isle sence its destruction, except
Neithan. The location of the Isle is unknown to the outside world, sence it lies far out of the boundaries of current maps and exploration. The exact time that Neithan awoke in the Temple are not known to others, but in truth he has been here for 5 years time.

Not much of a talker or a people-person, He normally tries to stay alone in the wilderness, where he is best suited, though if he comes upon someone in need, he will offer any aid he can. He rarely goes into a town, and then only in a great while. He is currently searching for the truth to the disapearance to the Feliman race, which he believes is still in existence. Unknown to him at this time, He possesses even more powerful magic abilities and Soulshifting powers, all tied to his past, His Dream, and the reason he is alone in the world today.

-=-Weapons: 1 Longsword, 2 Shortswords, 2 Assassin's Daggers, a bladded spear he uses as a walking staff, 2 braces of throwing knives strapped onto his forarms under his robe sleeves, 1 Composit longbow made of a strange wood and bound in silver, and his own claws. The bow requires arrows, which he fletches and places in a quiver of leather bound completely in steal and then trimmed with silver in a flame pattern, and studded with gems. Useing the unique magic that he possesses, he can summon the daggers, longsword, shortswords, spear, and bow/quiver to himself upon need, as they are imbued with his spiritual essence. When not in use, the weapons are contained within
Neithan in their essence form. When the bow and quiver are summoned, the quiver is strapped across his back beneath his cape. The weapons appearance depends on his current form.

-=-Armor:
Neithan Diniem wears White robes with Saphire-blue trim or Black robes with Blood-red trimm, both with silver accents, that conceals all of himself. These are worn over close-fitting cloths, a chainmail vest and legggings, and a thin pair of gloves. Also he wears forarm gauntlets, a full-face facemask, a long cape, boots, a Silver belt, and a Silver ammulet in the shape of a dragon clutching a blue and a red gem. He never withdraws the hood or removes the robes when not alone, if even then. His cape has the crest of a Silver Leopard on it, with one red eye and one blue eye. The cape is trimmed with a flame-line pattern around the edge of the cape and clasped at the neck with a silver pendant.

Depending on his fur-tone, His clothing, robes, and weapons change color and shape to match. For clothing, the colors are white with saphire-blue trimm and Black with blood-red trimm, The silver pieces do not change. On the weapons, the gems change between Saphires and Rubies and some colors change from white/blue to black/red. On the robes, the cloth bits change color and trim, on his cape, the base color and the trimm changes, the crest stays the same. On the melee wepons, the gems imbeded in the hilts and shafts are changed, and the blades and hilts change shape, between a more divine look and a deadly look. On the bow and quiver, the haft of the bow, the silver trimm, and the gems within change and the quiver's base color, trimm color, and gems change.

-=-Magic
-=-=-Light Magic
Healing: Useing this spell type,
Neithan can transfer his own spirit essence to others that causes a regenerating effect, Healing them of wounds, poisons, and hexes. He can also use it upon himself when needed.
White Flame: This is
Neithan White-form flame type. It can be used as a flame attack and even used as a barrier to enemies.
Shielding Hands: With this spell type,
Neithan can cast a protective shield infront of him or completely arround him or others. As the Shield (s) are active, his esence slowly drains, but if they are reflecting attacks, he is drained at a faster pace.
Divine Light: This is
Neithan most powerful Light Magic spell. Upon use, all allies within range are Instantly healed completely. A Bright Light radiates from Neithan, and then it spears out, Stabbing, then enveloping, all enemies within range. After use, He falls unconsious, so it is a last-resort spell.
-=-=-Shadow Magic
Shadow Master:
Neithan can use this High Magic spell type to instantly teleport to nearby locations, cloak himself and others in shadows temporarily, Blind aponents, and make illusions.
Dark Flame: This is
Neithan Dark-form flame type. It can be used mostly only as a weapon, though has discovered other uses for it, and has many possible uses to defeat enemies.
Soul Reaper: With this magic type,
Neithan can drain some Spirit essence from fallen enemies to replenish energy that he has lost.
Shatterscream: This is
Neithan Most powerful Shadow Magic spell. Upon use, He releases a loud roar, and all enemies within range are instantly Frozen by dark magic and then shattered. This spell has no effect agenst allies, as Neithan can choose what the spell effects.

Depending on the form he is in,
Neithan can imbue the weapon(s) he is wielding with White or Dark flame magic. The weapon then has the magic within it, and can be used to devastating effects.

As
Neithan uses the magic and grows in it, His use of the magic becomes more effective and he can use the magic more often with less negative effects from use. Also, Through use of the magic he understands it better, and can then use it to new and more useful ways.

-=-Strengths: A very good Warrior, Uses his good senses and strong reflexes to aid in combat. Uses his bow only in specific situations, though he has extremely accurate aim due to his eyesight. The magic he uses he is master over, Due to his experience in use. He fights best when alone so that he can use his full power. He combines his magic with his weapons when he needs an added kick to his attacks. He has never joind alliances with anyone to this time, though he is willing to if they are in great need or if he knows that they can help him in his search.
-=-Weaknesses: Not many are known, because he rarely fights agenst or with humans or other civilized races. Upon the use of magic, he can become weakened, even unconcious, so he only uses the more powerful spell types as a last resort. After useing the healing spell upon another, he cannot use magic for a time and may pass out, depending on the severity of the wound.
-=-Preferences: He prefers Melee combat, and useually with his Longsword, Dual Shortswords or Dual Daggers, sence with these he can fight to his fullest strength. He choses his weapons depending upon his enemy and how many of them there are. He does not normally fight with anyone, sence doing that may lead to people finding out who, and what, he is.


* The name truely means "The wronged Wanderer", litterally "the Wanderer who is Deprived". This name fits him because he is deprived of his memory, his people, and his former life. I chose this name for a character like this almost a year ago, when I had to write a report about a fictional character. So, no I didnt try to copy your character's name, Matthew. Just to clear that up beforehand.


Last edited by Whitefire9 on March 31st, 2007, 12:35 pm, edited 6 times in total.

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 Post subject:
PostPosted: March 24th, 2007, 2:51 pm 
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Joined: December 24th, 2005, 6:25 pm
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Name: Krusk, aka Krusk the Barbarian, Krusk the Pirate, and Blood Farmer to his fellow clan members
Race/Class: Half-Orc Barbarian/Swashbuckler
Gender: Male
Skin/Fur Color: Brown Skin/Dark Brown (almost black) Hair
Age: estimated (from legend/investigating) 4010-4015
Languages: Orcish, Common
Bio: Krusk was "made" after a raid of trolls and orcs raided a human village in the northern lands
what is now known as the wilderness after the Gods War After being born the humans saw him as being so hideous that they tried killing him. Since they were against using weapons and violence they used their primitive "magic" to try and euthanize him. These primitive peoples would later become ancestors of the Lunar Magic users and explains why he is still alive.

Since the villagers were not educated in the use of magic they gave him extended life but not invulnerability but with the side effect of falling into a deep sleep during the Human days of Monday through Wednesday.
I will not be on during these days. After being "cursed" with his long life he crawled out of the village and was found by a magical tree near Edgeville. Here a couple that owned a local store raised him until he was ten years old in Orcish years 1 Human year=2.7 Orcish years. until they passed away. Afterwards the monks heard him crying with rage because his guardians were seen to him as his very own parents.

The monks, hearing the screaming and raging person, hurried away from their monastery. After seeing him tearing the store apart from his sadness the monks assumed that he had came to the store to steal from them and ended up killing the owners and tearing the store apart because they didn't have enough gold or supplies. The monks hurried to Varrock to order that all orcs shall be banished from Misthalin, AsgarnAfter wardsin, and Karamja. This leaves the Orcs to go to either Tiranwan, Morytania, or the "Wilderness". First they traveled to Tiranwan, they were rejected by the elves because they saw them selves as a higher species to the orcs. After that, they traveled to Morytania where most of them were plagued by the swamp and made the surviving orcs run back to try their last resort. Deep in the Wilderness
note that what is now known as the wild was once a peaceful land but I still use the term Wilderness because all recorded data about the plains were destroyed and no one knows the original name. where their mortal enemy, all magical related persons lived. Magic was very rare in these times so it wasn't as if the orcs were enemies of almost everybody

Here a general named Zamorak promised the Orcs that they will be accepted by society, his "society", if they help him rid the world of the followers of a human leader named Saradomin. After battling for many years, another leader stepped in and stopped the fighting before all of Runescape was destroyed. Zamorak being outraged for not winning took out his anger on the orcs by eliminating them from society. But one Orc, Krusk, saw a monk that was at the battle field before the elimination. This was the monk that came to him when his guardians passed away. He followed the monk to the monastery to extract his revenge and while he was their Zamorak eliminated all of the Orcs. This is why when everyone mentions the great war, and how it ended, he is confused.

Now, four thousand years later, Krusk leads a group of bandits, trolls, muggers, pirates, tramps, gypsies, and any one who likes to cause chaos. Krusk is hardly ever seen except by his victims, which are many, and his friends, which are few. He is portrayed by artists as a brown humanoid with a mohawk or short, spiky hair and a eye-patch with a pirate's hat. His enemy consists of Wizards, Guards, Government/Royalty Officials, Monks (of all human gods including the lesser ones), H.A.M., Sailors, The Rich, and Scammers (He thinks that if you are to steal from someone you shall do it with strength and skill, not trickery). If you ever find yourself in his presence you should pay respect to him with either praise, money, or both. If he says something most likely it will be something you will not want to here and he will most likely kidnap, rob, or kill you. If he says nothing you should stand tall and insult him, some people say he will think you are entertaining and will not harm you and the others that did this were never seen again. Krusk is not part of the Mastery but considers them more of an ally more then that of an enemy even though they are of the magical beings.


Weapons/Armor:
Image

Helm- He's a pirate; Cape- Visited the Tzok because they were one of the very few who accepted him; Neck- Same as Cape; Weapon- Stole from a Troll General; Body- Decided to go Dungeoning while in Morytania; Legs- Same as Body; Gloves- Helped find a bunch of kidnapped V.I.P.s; Boots- On his way to Troll Stronghold he ransacked a man's home; Ring- Stole from some Northern Humans

Image

Helm- He's a pirate; Cape- Visited the Tzok because they were one of the very few who accepted him; Neck- Same as Cape; Weapon- After being denied a place to live with the Elves a small group raided their Weapons Depot, since Krusk was still young (for an orc) he ended up with the leftovers and didn't get a shield (this alter becomes the reason why Krusk doesn't use a shield); Body- Decided to go Dungeoning while in Morytania; Legs- Same as Body; Gloves- Helped find a bunch of kidnapped V.I.P.s; Boots- Did some clues after stealing from some H.A.M. members; Ring- Stole from some Northern Humans

Strengths: Crushing attacks and Brawling

Weaknesses: Magic and when he is robbed or scammed puts him into a deep sense of sadness

Favored Skills: Strength, Defence, Thieving, and Slayer

Least Favored Skills: Woodcutting, Prayer, and Herblore


I will update him like his goals and other stuff.

Non Rs related:
Orcs
Some history changes

What's taking Alex 43...

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Last edited by Richard on April 6th, 2007, 12:03 pm, edited 30 times in total.

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PostPosted: March 24th, 2007, 3:17 pm 
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Another thing I forgot to mention, could you make it clear whether or not your characters are in the Mastery? Thanks.

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PostPosted: March 25th, 2007, 8:38 am 
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Location: Killing someone you may or may not know. Depends on who you are... Heh... ca
RS Name: Karl 67
RS Status: P2P
Clan Name: Me. Members: Me.
I really don't know what to say... I never expected it to be brought back. Ah well; I've been craving a Round Robin since the other one died and even attempted one of my own (it died though). Now it's time to finish this one off. Alex and I were making one with a different plot, but oh well. Lets get this one done first. Good to see new faces... and pretty creative ones too.

-----

Colour: Green

-----

Name: Karl 67
Occupation: Elven Void Knight made of Crystal, Also a leader of the Mastery.
Age: Hard to determine
Race: Elven Crystal
Weapon(s) of choice: A Void Knight mace and Anything made of Elven Crystal. He carries a sack of runes for Claws of Guthix and a sack filled with crystal seeds.
Description: Void Knight top and thin-looking pants. He wears a black cavalier and no cape. His amulet is a Guthix symbol engraved into his chest much like Alex 43's Saradomin Symbol. His entire body is made from Elven crystal, His pupils are pitch-white compared to the rest of his body, which glistens silver.

Short Biography: As a "young" elf, he was drafted into one of the Eight Groups that comprised the Lesser-known Elven Civil war. So not known about that even Maeteru doesn't know a thing about it. He was assigned with a cohort as a front-line froup. A traitor was in the midst and soon took advantage of the group. Karl 67 was the only survivor. He managed to escape with his natural agility and lived hiding in Ardounge. Later on, he came across the Void Knight camp and decided to join. After more years of training, he successfully became a full-fledged Void Knight. His house was soon built on the outskirts of the island and soon became the "post office" for the first Mastery (without the present HQ) The "post office" was Karl 67's normal basement with a hidden door in the rock wall. Inside was a huge array of pipelines which fit CommOrbs with saved messages. The commorbs that came in emptied into a large bowl in the center of the room. Karl 67 usually checked this room about three times a day. He checks the codes for each commorb and places them in the corresponding pipe. Each pipe led to a different member of the Mastery.

Later on, The new Mastery was made and Karl 67's old house became a ghost house with absolutely no evidence that a post office was ever there. He moved the entire system to the Mastery, which had crystal pipes gridding the entire HQ; from the Library in the dead center all the way to the Memorial of Seren in the outermost area. The entire system was made by Karl 67 alone and took him about a year to complete.

With current events, He has a new friend work the "post office"

Strengths: Incredibly agile. More agile than anyone in the entire Mastery, making him the best choice for a scout. With agility comes some decent strength. Also added defensive capability with the fact that he's made of Elven crystal, which is harder than dragon. Has the ability to "heal" himself, as his vocal cords can create Elven tones which create the crystal weapons in the first place.

Weaknesses: Even with the added defense, he's not that durable and can be knocked down easily. His claws of Guthix take a while to charge and take up a load of runes. His crystal weapons are also not the most durable on the planet, and can break upon multiple uses. He also has two ways to heal himself. His own vocal cords, or the crystal bowl in Brimstail's cave, which was moved to the Mastery HQ. If he's too far from the bowl and his voice box was damaged, he's pretty much done for.

This is the friend:

Name: Valence
Occupation: Another Void Knight, The second one to ever join the Mastery.
Age: Unknown
Race: Human
Weapon(s) of choice: He tends to use an intimidating Scimitar.
Description: Brown hair altogether. He wears an eye patch over his right eye and a navy shirt and pants. Typical pirate looks.

Short Biography: Not much is known about him. He says he's been wearing the eye patch almost all his life, not telling everyone why he wears it... Well, he says that he has no eye there, but people think he's hiding something.

At some points, people tend to claim that his skin glows at points of extremity. Valence denies all claims.

Apart from that, He's the only Void Knight (apart from Karl 67) to ever join the Mastery to this day.

Strengths: Unusually incredible strength. Can also summon lava elementals on occasion... Also unusual.

Weaknesses: He rarely wears any armor, making him easy to wound.

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PostPosted: March 25th, 2007, 10:50 am 
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Matthew wrote:
Another thing I forgot to mention, could you make it clear whether or not your characters are in the Mastery? Thanks.


Not really sure about the mastery thing. My character could join it in the plot, but he would need to see that they really needed his help, or they could help him on his search for the answers about his race.


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PostPosted: March 25th, 2007, 10:50 am 
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PostPosted: March 25th, 2007, 10:56 am 
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So, we can't post story lines until Alex does...

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PostPosted: March 25th, 2007, 11:39 am 
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Location: 22 Acacia Avenue be
RS Name: Gontcha
RS Status: P2P
Clan Name: Pork Forces, gtfo MM!!
Name: Cyrus The Elder
Race: Unknown, only few have seen them, some report him being able to walk right into the earth
Age: Unknown, assuming he would have fought in the God Wars, probably thousands years old.
Description: Third Age Warrior, who stood up for his men when he refused to fight. He uses all combat skills in a fight, whatever suits his situation.
Weapons of choice: Although no one have fully being able to see him, some of them report he would wear some old, yet impressive armour. The excavation team near the wilderness has found similar amour, but unfortunately, whole unit was killed by thugs.

After the shock which all Taverly inhabitants have experienced, when they started to find dead bodies of Black knights appearing floating on the lake, they've started a research on it.
Some druids tell they have seen a man, escorted or leading some skeleton soldiers right into the ground, where they've disappeared. Sanfew tried to make contact with Guthix, but lightning struck him, lucky only paralyzing him for two days. Druids sent some of them to the varrock library, to investigate that matter. None of them have yet returned.

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PostPosted: March 25th, 2007, 4:08 pm 
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Location: Under the ground lives a vast tribe, millions of years in the progress of evolution. I'm not there. ca
RS Name: Alex 43
RS Status: P2P
Clan Name: Rsbandb! All the way!
Sorry for the wait. What with all the preparing for the Trawler event, I just didn't have time. But now I do.

I know you guys know my characters already, but just to seem professional:

Name: Alex 43
Race: Spirit
Age: 53
Appearance: An animated suit of adamantite armor with a glowing diamond Saradomin symbol on the chest. Carries a large Saradomin-enchanted dragon spear.
Trait: Spell summoner - After gathering energy, he creates an anchor that calls upon the power of greater divine beings of his choice. Whatever happens, however, is usually random and sometimes not to his benefit (A prime example would be trying to summon Zamorak's power and wind up getting vaporized by a huge blast of molten rock), so he only trusts the power of his former leader (Not Saradomin ...) to which he calls "Spirit of Pureblade" to do what he needs. At the expense of this very useful ability, the energy gaining is a slow process and he can only use Pureblade once every few days, or a limited number of weaker spells like Saradomin Strikes.
Strengths: Great leadership abilities and very agile.
Weaknesses: Adamantite, not being the strongest armor in the world, leaves Alex 43 easily vulnerable. He also can't swim.

Name: Gia
Race: White Dragon
Age: We've been unable to find out the exact age, but we know that he's close to a hundred thousand years old.
Appearance: A comparatively small White Dragon. Wears a thick leather vest and carries a giant 2-hander rithlite sword (unknown material). Stands on 2 legs, and unlike other White Dragons, doesn't support a set of wings. He lost them to Zaros Himself.
Trait: Warrior. He was a junior marine in the final standalone fortress that held off the Dragonkin uprising before the first age, and as a result of this battle, a small group of survivors, including himself, was sealed away to be untouched by time itself. Alex 43 uncovered this container and freed Gia, into which they became best friends.
Strengths: Hard white dragonscale defense (regeneratable) and outstanding strength (took out the King Black Dragon and his best champion at the same time during a strength competition). Also a great swimmer.
Weaknesses: Slow and bulky, not very flexible.

_______________________________________

OUTSIDE THE MASTERY WARP ZONE
_______________________________________


"I honestly don't think that Bob is going to help us out." said Gia, "Zaros or not, the Guthix Edicts have sworn to keep the tome to themselves."

"There's no harm in trying, is there?" asked Alex 43, "Cats are very unreliable and I'd have to say bob is one of the worst. Why Guthix chose Bob, a cat, to supervise this world is beyond my understanding."

"He's not doing that bad of a job." replied Gia, "At least this world isn't in ashes ... yet."

They walked through the portal, the thoughts and memories of their last meeting still fresh in their minds.

_______________________________________

5 HOURS AGO
_______________________________________


"Ok, everyone, attention please."

The whole of the mastery was seated around a large stone table, delicately crafted and marked with a number of White Dragon symbols. It was their own written language, known as Sarimniac, and yet very few of the White Dragons themselves knew how to read it. Gia, fortunately, was one of the ones who was quite fluent in it, so he himself took the liberty to teach a number of the members the basics of understanding it. Alex 43, in particular.

Nearly the entire mastery was present, save for a few left to guard the corridors and keep a lookout. They would of course be informed of the meeting's decision in a little while; they just wouldn't have to endure the grueling long hours of decision making they had to do.

Alex 43 was literally standing atop the table itself so everyone could see him. The table was not used for eating, so it was a little higher then usual. Even still, Gia had his own somewhat enlarged section of the table to himself, so it looked a bit like a pie.

They were silent in almost an instant after Alex 43 called for attention. Once all eyes were on him, he began.

"It's been 2 years since Zaros attacked. He's still out there and gathering power, and we of the mastery know for a fact that our world is never going to be safe unless Zaros is taken down once and for all."

Alex 43, of course, knew that this was what the mastery was based on, but you don't just say 'get out there and beat up everything in your path' in a meeting.

"He being a God, there is nothing that we can do to him in this current state. Even if we were to take out his armies, we altogether still wouldn't be a match for Him."

"So what do you propose?" asked Maeteru, "Of course we're going to need more help, but what sort of person or creature would be able to help us actually harm Zaros?"

Alex 43 knew this was going to be the response.

"Gia and I got together and did a little research in our own time and we found a book that held some fairly interesting details about what is known as the Guthix Ediction. I'm sure everyone here has heard of them."

Most of them haven't. The confused look on many of their faces told Alex 43 that they were probably the only ones who enjoyed a library break or two amidst all their training.

"Ok. Time for a history lesson, then. A long time ago, namely the First Age (a while past Gia's time), Zaros had reclaimed much of what he had lost from the White Dragons. However, because of their bravery and the peace they offered, the many other creatures of the world went out of control and fought back against the dragonkin. This included a number of Zaros' own creatures, who wished to follow a lesser evil of some sort, and so came the chaos that would've been the destruction of the world.

Zaros was ultimately defeated by General Zamorak, who in turn sucked up all his power and became a God himself. He became corrupted with this evil power, and therefore started to war against Saradomin taking Zaros' creatures, minus the now extinct Dragonkin, and attempted to take over the world.

However, because of all this fighting and rebellion, Guthix was disturbed in his sleep. He wiped the surface and most of the oceans clean of life and forced Saradomin and Zamorak to no longer walk the plane of the Earth again. He then cast new life upon the planet and the fourth age began.

In order to ensure that this world, as well as the others that co-exist with this one, are kept in perfect harmony, Guthix granted his power to one of all the wisest and trustworthy creatures that he created in exchange for their eternal service and dedication. They are to be known as the Guthix Edict, almost immortal and able to traverse between the worlds at will."

Alex 43 took a breath and allowed everyone to absorb this information. Maeteru was the first to comment.

"Ok, then. If they have Guthix's power, why don't we use THEM to fight Zaros alongside us for balance?"

Alex 43 was quick to reply, "Because they are keepers of balance. They will side with no one but Guthix should he directly become part of this."

"Then why even bring them up?" asked Maeteru.

"I can answer that."

All head turned. Karl 67 was up on the table and walking towards Alex 43.

"This is where the book we found comes into play. Guthix felt that he wasn't much of a teacher, and so he put his instruction into a book. A tome, actually. Upon reading this tome, they gained the ability to traverse these worlds and send whatever they wished into those worlds."

"The Tome of the Seven Worlds, it is called." replied Alex 43, "If we were to get a hold of this book, we could banish Zaros into the dimension in which He came; this time for good. However, the opposite also holds true.

To ensure this book is kept safe, the Guthix Edicts hid it within the dimensions. To ensure that they themselves would never forget where it was in case the need arise, they devised a series of clues and hid those as well throughout the seven worlds, in places that only they themselves can access ... or at least know about."

The others were still silent.

"I know what you're thinking." said Karl 67, "Should we even be looking for such a book?"

"As far as I'm able to believe, this is our only chance to restore peace and get rid of Zaros for good. The Edicts may not know it, but we are on the brink of another great war, and we don't want to awaken Guthix again. It has been said that if Guthix awakens once more, he will wipe away every last dimension in existence and start again from scratch.

In other words, we are stealing from Guthix to maintain balance. Sounds pretty ironic, doesn't it?"

The meeting suddenly became alive with conversation. Alex 43 walked towards Gia and they exchanged a few ideas while Karl tried to get silence.

"This is what we have decided." said Alex 43, "A small band of us will go out and seek this Tome by the small amount of information we currently have. Only a small group, mind you, because as it is, this theory is not yet confirmed. The Tome may not exist anymore, and if we are going on a wild goosechase while all heck is breaking loose, we want to have at least some in the Mastery that can be there to drive Zaros away.

Lastly, if the need arise, we WILL give up the search temporarily until Zaros is pacified or we die a slow and painful death. Once we have time again, we shall continue the search.

What do you all think."

Alex 43 would have smiled had he the mouth to. The conversations around him all had the tone of positive insight. It was to be agreed then.

"I like to keep the meetings short." said Alex 43 to Karl 67.

"Agreed." he replied.

______________________________________________

PRESENT TIME
______________________________________________


"Are we all ready, then?" asked Alex 43.

The group of people that made up the search party all gave the sign of confirmation. It was a secret gesture known only to the Mastery that they used to detect impostors.

"Let us go then." said Gia, "And do what we must to save the seven worlds."

_________________
Did you see the fight last night?
Specifics, Alex. I cause them, so I can't narrow anything down.
The one between Hunt and Nomad.
Oh, that one. That was on the ScOrb-Board Network, wasn't it?
Yes. It was. And what have you learned from that?
... that just because they're staring each other down doesn't mean that they need to be stopped, right?
Yes, that's right.
Look. I apologized, all right?!? Geez!


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PostPosted: March 25th, 2007, 6:05 pm 
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Location: Killing someone you may or may not know. Depends on who you are... Heh... ca
RS Name: Karl 67
RS Status: P2P
Clan Name: Me. Members: Me.
Karl 67 was part of the small band, which sort of confused others. Upon request about how the Message System will be taken care of, Karl 67 reassured them that someone's taking care of the System. The crystal warrior was in front, with Gia and the others behind him. As he was the most agile, he was good at being a scout, and he also was the one who got the latest clue.

They know they need Maeteru and that they need to go to the Ice Plateau. So they began looking for him. Karl 67, however, left early to check out the Ice Plateau.

-----

The Message System was unsurprisingly active, giving Valence a lot of stuff to do. Messages requesting articles for the Bulletin board in front of the Library on current updates, upgrades on stuff, breakthroughs in research, military standings, even artwork from the Player Gallery.

He was practically the only one who didn't even attend the meeting, period. He never really liked meetings and sat somewhere in the room waiting for the Minutes to be forwarded to him.

The Core of the Message System was a building shaped like a gourd. A large half sphere-like structure in the ground with a large orb standing on a cylindrical structure on top. From that top orb is the main room where Valence usually sat. Countless pipelines exited that orb in almost all directions.

Inside the building, from top to bottom, was the CommOrb room. A large pipeline in the top that led to multiple "letterbox" stations dropped CommOrbs into the large bowl. The person who works the System then reads labels on the orbs and sends them through the according pipeline. It's easy enough for one person alone to do it. But usually Karl 67 and Valence work together on the entire System.

On the east side is the stairway that leads to the lower section, which holds kitchens, dormitories, weapon lockers, the works. Valence tossed CommOrbs into the according pipeline with incredible accuracy; as if he's been doing this ever since he joined (apart from fighting Zarosian monsters that is...)

Pretty soon, the entire round of Commorbs were done. and Valence had his break. Another Commorb plopped into the bowl, addressed to Valence.

"Ah, good. That must be the minutes." He muttered. A second Commorb fell in though, also addressed to Valence.

One of them was the minutes. The other was a mission briefing.

Valence peered into the CommOrb. A recording appeared, The person himself was hooded and hard to see.

"Valence, I hope this message gets to you. I managed to get a Mastery Member to deliver this to you. Do you know your past?" the man began.

"No." Valence thought.

"I've been doing some research on you and your origins, as you're an unusually strong human who can summon lava elementals on occasion."

"How the.. How'd he know that?" Valence thought.

"It turns out that you're something the world doesn't want at all."

The CommOrb exploded, but Valence covered his arm. Even so, he was hurled against the opposite wall. The shrapnel vibrated and clinked back into shape again. It melted and formed itself into a man. It was the same man.

"... Which is why I want you dead."

"How did you get in?" Valence barked. The man pulled out a longsword as Valence pointed his Scimitar at him.

"The same way that one with the Bowsword got onto Entrana. That's how." and at that, the man lunged at Valence.

Valence flexed his arms and swung the scimitar savagely, nearly knocking the sword out of the mans hand. The man grunted in semi-shock and swung it again. Valence was too fast and got a clear blow to the right leg. The man dropped his sword, which was plucked out of the air by Valence's other hand. Valence pointed the scimitar at the man, holding the sword high for a finishing blow after interrogating.

"Who are you and what do you know?"

The man swiftly pulled out a dagger and committed suicide before Valence could pluck it from the man's hand.

"Shoot," he muttered, "I guess I'll have to show this to a superior officer..." He pulled the dagger out and bandaged the wound so no blood could dirty the floor. After cleaning up the already-made puddle, He carried the body to the Library.

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PostPosted: March 25th, 2007, 11:51 pm 
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Location: In space, with the sexy blue aliens. us
RS Name: Sevith
RS Status: P2P
Clan Name: RSBandB of course!
Forst Round Robin. Let's hope I do it right from my point of view...

Color: Orange.

Name: Sev
Race: Human Mage
Age: 27
Short History: Sev was always special. At age 1 he learned how to walk, at age 3 he learned how to talk and age 4 he could read, write and do simple algerbra. At age 6 though, his village was destoyed. I band of Zaros following Goblins found his village and killed all the people there except him. A valiant warrior saved him. He weilded a Dragon Spear encrested with the Saradomin symbole and wore light green armour yet again encrested eith the Saradomin symbole. This hero he later figured out was a warrior called Alex 43. Alex 43 abandend him with a good reason he supposed because he saw flames to the north. Sev exscaped from his burning village only to then be attacked by one last surviving goblin. He quickly picked up a neerby bronze spear and stuck it in front of him. The goblin jumped and attacked him but was stabbed by the bronze spear. He quickly ran away to the neerest town now known as Seer's village. The druids there took care of him well. They gave him food water clothing and even book he could read till the end of time. But yet again at age 16 his village was attacked but this time he was ready. The druids knew that Sev was a special boy and decided to give him a book that none of them could understand. He quickly understood in using a decoding language he learned awhile back. It was a spellbook. He learned the spells with ease, the ones the required runes he learned how to use them without them. They also gave him a staff in which he uses to this day, the staff is called the Staff of Shik Haux.
Short history of the Shik Haux: The Shik Haux were a race of magical being in which no one really knows about. The were great users of magic. None of them exist sny more except in a few bloodline traits of humans...
Back to Sevs bio: The staff increased his power far more than he ever expected. He learned to use it well. By the time the new band of Goblins attacked he was ready. When they attacked he quckly killed them all. He was to late though, the goblins killed his new family. He pledged to Saradomin that he would stop at nothing to destroy Zaros. He now travels the world of RuneScape, learneing new spells and protecting the towns of RuneScape when ever they are in danger...
Appearance: He wears black robes with a pointy hat. He weilds his Shik Haux staff in his right hand to increase in power. He wears a pouch on his left thigh which holds a number of items including Runes and his Speelbook (the pouch is a magical pouch which uses space to hold the items. The pouch appears to be a small 5gp holding pouch put hold the items I said above). Under his robes he wears rare dark blue (often mistaken for black) mithril chain armour to protect his body from SOME melee attacks. The armor is very light and on not that strong compared to Adamanite. He also has a Dragon Dagger on his right thigh for quick reach.
Personality: Since he has suffered 2 attacks on his family he is very serious when it comes to danger and such. He does although prfer to be rather jokative and joyful at most times. Despite his young age he is not really recless and knows good tactacal advantages.

He is NOT part of Mastery yet.

Strengths: Wepaons and spells as said above.
Weakness(es): He can not deflect all melee attacks. When they do break through he suffors. His chain mail can hold up some attacks but then weakens and breaks and allows Sev to take he damage. He also has a weak left ankle as an arrows shot through there and healed. Part of the arraow is still inside.

Stroyline
--------------

Sev was walking through the woods are a particulary joyful day. The birds were singing and the bees were buzzing. He enjoyed this day.

He stopped in by a town named Catherby to get some food and some coins for some rum. After having a swig of rum and a lobster he went back on the road. The particual road he took was dangerous, well know for attacks.

He got through most of it and he thought he was near a town untill, "Fire!" he heard from a nearby bush. He quickly summoned his sheild which deflected all of the arrows. He quickly casted a fire wave spell which killed 4 of the nearby enemies.

He got shot by another few arrows which his mithril armor took most of the damage. He killed the rest of the peons (as he calls them) with a wave of fire, the wave expands from his body and burns the nearby enemies from the inside.

He thought he was in the clear but then a Dragon Battle Axe got hurled at his head. He dodged it and saw it was a huge troll.

"You fast, but you not strong!" The troll said as he hurl the Axe at Sev again. Sev dodge that to but the troll turned around and hit him in the chest, breaking to rib bones. Sevs bone are protected by his magic but the can't protect all blows. The troll pick him and threw him against a tree breaking 3 more rib bones. Sev slowy got himself up and tried to cast a spell. The spell was cast and the spell struk the troll in the head, killing him. The spell was Saradomin Strike.

"Yes" Sev said the fell to thr ground, alive, but unconcious.

One hour later he was found by Alex 43 and his party...

End segment----

Hope I made a good one. Remember this is my first one. Can't wait to see where this goes :) .

Oh yeah...

TR: Alex 43/Karl 67 as they are both in the same party.

EDIT: I have some mroe info on my character but I really can't fit it into the storyling of the bio so eh..

Bio 2: Often refered as "The Dender of Towns". Alex 43 was one of his childhood heroos and now hopes he can be one of his allies in battles. He refuses to join the Mastery unless he gets a high or special postion. He feels that he is to smart and has to much knowledge to be in one the lower ranks of the Mastery..


Probably some more later. I hate writing it in segments but ideas just pop up. :P . Still waiting on Alex or Karl for their response :D .

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.:Week 184 | Week 216 | Week 222 | Week 243:.
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PostPosted: March 26th, 2007, 8:25 am 
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Joined: January 29th, 2005, 8:13 pm
Posts: 357
Location: Killing someone you may or may not know. Depends on who you are... Heh... ca
RS Name: Karl 67
RS Status: P2P
Clan Name: Me. Members: Me.
OOC: Just to remind everyone about the current military standings (as Sev proved that it's needed):

Zaros' army currently controls all of Kandarin, from the Feldip Hills all the way up to Catherby. Tyras' troops are holding off in Isafdar and the Fremmenik Province destroyed the bridges to block off all access. Any place there is considered a suicide zone.

There are a number of reasons why they can't advance:

-The White Wolf Mountain and its terrible weather.
-Glough's Fleet was finished and prepared a Naval Blockade on all Ports in Kandarin.
-The Rivers to the Fremmenik Province are well-guarded and the rivers are pretty savage by themselves.
-Their army is currently not strong enough to take on these barriers, but it will be soon.

The current clue, gained by Karl 67, leads the group to the Ice Plateau and that they need an expert fire mage. (in this case, Maeteru)

Be sure to read the other Round Robin (there's a link in the first post)

And one more thing, We're in the Mastery right now.

IC: Valence gave the corpse of the strange man to the guards of the Library, explaining what happened. The guards were equally curious as to who Valence really is. He told them to not worry about it. Although he thought otherwise deep down.

"I saw that mark..." he thought as he returned to the System, "The Laddison family I think it was... I thought they were killed off... Firstly, why are they not dead; and secondly, how are they alive in the first place?

-----

The Ice Plateau was exactly as people always said it was, cold, dark, and anything but flat.

Karl 67 climbed up slowly as to not arouse any Ice Warriors from their night time slumber. He was searching for something that seemed to relate to the clue. As he recalled...

"You are a long ways away. Ice was where you were.
The reverse opposite of the plaque's seat.
The vermin of that place require the opposite of said opposite.
It is the juxtaposition of opposites.
As is the will of Guthix.
The portal to the world which houses the next.
Can be gained from what is opposite to the opposite of the Plaque's seat.
Be wary, the path to the portal is death-attracting."

"In other words, Maeteru must use one of his Ultimatum Fire Spells to obliterate all of the vermin here..." he muttered as he looked at an Ice Giant in the distance, swinging a huge blade made of ice at a snow-covered pine. The entire place was desolate. Karl 67 sat down to evade detection from afar, in case there was someone out here other than him.

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SOTW wins: #134 - #136
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PostPosted: March 26th, 2007, 10:23 am 
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Joined: December 3rd, 2005, 8:59 pm
Posts: 1494
Location: ORGANS!!!! gb
RS Status: Retired
___________________________________________

Mastery HQ, Heroes Armoury and Preparation building
___________________________________________

Maeteru and Arasa were clipping various daggers, swords and pouches into their belts. They both wore their usual colour robes, Maeteru his deep blue robes, with streaks of a dark shade of purple, and Arasa perfect white robes, with yellow parts around the hood, wrists and bottom. The robes they wore today were slightly different in design, more ninja-ish, allowing more flexibility. The robes were also slightly thicker, and therefore warmer, which would help them especially on the freezing plateau.

Maeteru, quite reluctantly, put one of his six remaining Abyssal runes in his pouch. Of course he had a nearly never-ending supply of Wanderer's runes. And along with that, a crystal seed. An old elven trick would allow him to send his life force into the crystal seed if necessary. Arasa also packed a crystal seed, as well as three strange bells.

'Bells?'

'Yeah, they could prove necessary.'

'What are they?'

'Oh, I forgot, you werent in the clan when you were ten. I was chosen to take them.'

'What are they?'

'The first is a seed shaper. Basically it serves the purpose of being every note you could possibly sing to a seed simultaneously. Just think about what you want the seed to become, and it will.

'The second is the Chimao Mortalo, literally Bell of Death. It sends whoever hears it into the realm of death, where the dark whirlpool lies. For around 6 hours after someone dies, it is possible to retrieve them from this realm and effectively bring them back. If chimed within the realm of death, it temporarily speeds up the Dark Whirlpool, causing spirits to be sucked in there faster.'

As she explained the first two, she showed them to him, running her finger around the edge to give out their soft sound. She did not let the clapper touch the side, though. As she removed the third, a wierd cold wind swept through the room, in a slightly chiched but nevertheless wierd manner.

The last bell was made of black crystal. There was only a kilogram of black crystal known to exist in the entire world. Looking at a quarter of it was quite something.

'This is the Chimao Contramortalo. As you might guess, the Bell of Life, or more literally, the Bell of Anti-Death. If chimed within the realm of death, it has the effect of inverting the Dark Whirlpool. Any spirit that has died within the last seven years will be returned to its body. And if the body isnt there, it will be returned nevertheless, to possess beings, cause havoc, and generally bring about the end of civilisation.'

'Why does it even exist?'

'It exists, because if chimed simultaneously with the Bell of Death, it can be used to bring back anyone, even if they have passed into the Dark Whirlpool. The chiming is very risky, though, and requires some great skill.'

'I see.'

A commorb shot through a pipe in the wall. Maeteru caught it.

'Hi Maeteru. Alex here. We're ready to go. Meet you in the primary square.'

The commorb shot away again, back through the pipe.

Maeteru and Arasa simultaneously flinched to their elemental modes, and flew out the window. They landed in a large square, paved with white marble. There was a glorious fountain in the centre. Ready and waiting there was Alex 43 and Gia. Karl had clearly already gone on.

'Hi Alex.'

'Hi Maeteru, Arasa. Time to go?'

They each grabbed a Wanderer's rune, and teleported.

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Last edited by MattVortex on March 26th, 2007, 11:19 am, edited 2 times in total.

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PostPosted: March 26th, 2007, 11:09 am 
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Joined: January 17th, 2005, 5:30 pm
Posts: 1799
Location: Under the ground lives a vast tribe, millions of years in the progress of evolution. I'm not there. ca
RS Name: Alex 43
RS Status: P2P
Clan Name: Rsbandb! All the way!

_____________________________________________________

NEARBY THE ICE PLATEAU
_____________________________________________________


"Zamorak still owns this land, and it's no different from anywhere in Khandarin now. Keep your eyes open." advised Alex 43.

Despite the many wars that had taken place, the wilderness was perhaps the only place that hadn't changed. It was still the dark, dead lands where only the toughest monsters can truly thrive that everyone knew and hated.

The deeper you went, the more black the soil became. Surprisingly, Alex 43 was able to show that this was some of the most fertile soil in the land of Runescape, and that if it was ever to become a safer land, they could create large farms and feed practically the world.

Alex 43 thought back to the traveler they found last week near Catherby. Khandarin became a suicide zone now, filled with all sorts of minions of Zaros. Abyssal warriors, corrupted trolls and ogres, Zaros disciples and magi, and even a number of the citizens that used to thrive in Khandarin succumbed to Zaros control (or were mind-wiped or destroyed). Only a few safety zones remained in that darkened area; the troll stronghold being one, and they are even still barely holding off against the Zarosian army.

Karl went to scout up ahead. Indeed, the wilderness was dangerous and the last thing they needed was an ambush of dragons. Alex 43 and Gia preferred to avoid the wilderness whenever they could, but recent events had forced them to brave it. All they could do now is press on and hope that the information they got is not false.

_____________________________________________

3 HOURS AGO, SOMEWHERE NEAR THE NORTHERN FALADOR RELICS
_____________________________________________


"You clearly don't understand the situation!" said Gia.

Bob, the medium-sized black cat, was stubborn and careless as usual. He was clearly not convinced that the balance of this world was beginning to break and refused to give us any information about the Tome and his hidden clue.

"I understand it well." said Bob, "Zaros has moved in and is taking control of some land now. For Guthix's sake, it's only a bit of land. There are too many open fields out there anyways. If you don't like it, you can always just join Zaros and peace would be brought upon the land."

"You clearly don't understand the situation." repeated Gia.

"Bob, Gia was there before the First Age. You weren't. He knows what Zaros is like." said Alex 43, "Even if Zaros was to take control of all, he is the Empty Lord. He cares naught for the lives of others and would bring the worlds into a time of suffering and despair. Not only that, but he will curse Guthix once again and not let Saradomin, who was lucky enough to even survive that whole time, have a second chance. All as we know it would change for the worst PERMANENTLY.

For Saradomin's sake! Open your eyes! This is what's HAPPENING! This is why we have to banish Zaros away again! Just lend us the tome and you can hide it again and we'll never speak of it no more!"

Bob was still hardly listening. He bend down and started grooming himself casually.

"I don't want to hear any of it." he said, "I'm sworn to Guthix and will not help anyone no matter what."

Suddenly, for the first time that Alex 43 has witness before, Gia lost his temper. There was a flash of white dragon muscle and the next thing Bob knew, his head was being held in between 3 very sharp and muscular claws with his body dangling in nothing but open air.

"You will release me." Bob calmly said, "Or you will suffer the consequence."

"Go ahead." growled Gia, shaking Bob by the throat, "Kill me. Murder me. Disrupt the balance even more. Being dead will certainly be a lot better then living in a true horror."

Bob looked concerned. If this was a human, he'd claw it and run. This was no human though, and his mere claws wouldn't even scratch the thick dragonscale. Not just that, but his complexion was getting ruined.

But he wasn't about to give up just yet.

"You honestly think you can kill me?" asked Bob, "I'd like to see you try. Even if you did, you wouldn't be able to gain the information you need from me anymore."

"No, perhaps not."

Alex 43 walked over not to Bob, but to a tattered backpack lying on the ground nearby. He stuck his hand in it and started rooting through it until he found something small and shiny. He then walked right up to Bob, still being dangled, and showed him what he grabbed.

Bob looked absolutely horrified.

"You wouldn't." he gasped.

"Oh, I would. In the holy name of Saradomin, I must certainly would, and He would laugh alongside us!"

"No, you wouldn't. You CAN'T. I won't allow it!" screamed Bob.

Bob summoned a large ball of energy and threw it towards Alex 43. But with a quick swing of his spear, Alex 43 converted it into a harmless explosion of magical essence. He then thrust the metal object right into Bob's face, just milimeters from his nose.

"NO NO NO NO NO!" he cried.

"Tell us!" they both said at once.

"Ok, ok! Sorry, Lord Guthix, but it's for a greater good! I'll tell you!" he cried.

"Thank you. That wasn't so hard, was it?" asked Alex 43, withdrawing the object. Gia let him stand again, to which he shook his fur back in the proper order. Right after Gia let go, Bob resembled a small black lynx before shaking.

"Ok. Don't tell ANYONE else. Also make sure that no one else is listening." said Bob.

Gia scoped out the area and announced it clean of eavesdroppers and anything with a large enough brain to repeat what they were about to hear in an understandable manner.

Bob whispered to Alex 43 while Gia kept a lookout. When he was done, Alex 43 thanked him and apologized for the inconvenience.

"I pray, Guthix, that this was what you wanted." said Bob to himself as the duo left.

______________________________________________

BACK TO THE PRESENT - SOMEWHERE IN MID WILDERNESS
______________________________________________


"I'm pretty sure Bob was telling the truth." said Alex 43, "Under those circumstances, he wouldn't have lied to us."

"No indeed." replied Gia, "Still, I have to hand it to you. I would never have thought you'd be able to make him talk by thrusting a pair of nail clippers in his face."

"Like you, his cells care partially frozen in an ageless time." said Alex 43, "If he was declawed, they would take decades to grow back."

"So the Ice Plateau, then. And once we get there we let you follow his instruction and see if it works?" asked Gia.

"That's the plan, yes." replied Alex 43, "Bob said that we must have a very small group because a large group hoping worlds would be much too inconspicuous to Guthix, and if He ever found out what we were doing, he'd be very upset. You don't upset the God that gave us all life."

--- OOC: IMPORTANT

"And so you think that just me, you, Karl, and Maeteru alone are enough?" asked Gia.

"Quite sure." replied Alex 43.

_______________________________________________

3 HOURS AGO, IN THE NORTH FALADOR RELIC
_______________________________________________


"This is what you do." whispered Bob.

Alex 43 listened with full attention. Gia was patrolling around them in circles, securing their position. For good measure, he swung his sword and stamped around just to help drown out bob's whispers.

"I will only tell you where my clue is, but I will not tell you what it means or how to get there. If you are going to search for the tome, I can only wish you luck, because you're going to need it. I hid my clue in the icy region of Zamorak's land. The wilderness. There's a small cave to the north-eastern side underneath a large pine tree. There are 3 others surrounding it in a partial triangular formation. Dig until you uncover the symbol, and fill it with regular tree ashes until it reacts. Once inside, you're on your own to figure out the puzzles within. Bring only 2 or 3 comrades. Any more, and you will definitely fail. Good luck, and if you manage to get to Reimatea, say hi to Jason for me."

"Got it." Alex 43 replied, "I'll bring Karl, Gia, and Maeteru. The other masters can stay here to help keep Zaros at bay."

_________________
Did you see the fight last night?
Specifics, Alex. I cause them, so I can't narrow anything down.
The one between Hunt and Nomad.
Oh, that one. That was on the ScOrb-Board Network, wasn't it?
Yes. It was. And what have you learned from that?
... that just because they're staring each other down doesn't mean that they need to be stopped, right?
Yes, that's right.
Look. I apologized, all right?!? Geez!


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PostPosted: March 26th, 2007, 12:10 pm 
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Joined: April 23rd, 2006, 10:41 am
Posts: 1704
Location: Madagascar mg
RS Status: Retired
NAME: Arashi
GENDER: Male
RACE/CLASS: Unknown. Something between Human, Elf and a Werewolf. pointy elf ears, human body, blue and gery fur around the body, like Werewolf's.
AGE: Forgotten, around 120. (He looks young tho, this race lives very old.)
HEIGHT: 186 cm.
BIO: Got prisoned in the king troll's cave 28 years ago. parents unknown. His summoning and alchemy skills are very great.
WEAPONS: Like he had some in a prison... HA!
WEAKNESS: Shooting, stabbing, spelling, earthquakes, sky falling, drowning.
POSITION IN MASTERY: Arashi was the Researcher of Forgotten Magicks and colonel in the rebellion war against the Trolls, where Arashi was captured.

----------------------------------
INTRODUCTION:

Arashi heard the whipping noise on his back. This was 8th time today.
"ARE DEY FISHIES READY YET?!" The troll shouted behind him, with a whip. Arashi hated this place. Even though he got much better job than those who were put to a mine, he wasn't happy. Who would? Well, good for him that The King likes his cookings.

Arashi yawned. He took the fish away from the oven, and carried it to the dining hall. His friend, Aloin, who was a human in the age of 25, was serving the potatoes there. They both went back to the kitchen and finished their job. After that, they rested in their room.

"Aloin," Arashi started. "would you like to escape?"
"That was the second time you've asked that." Aloin answered. "I know we could do that, but for that we need runes, so we can use your skills."
"I've been thinking about it." Arashi said and took a scroll behind the second tile from left on the northern wall. "here, i have been making some research." He said and gave the scroll to Aloin.
"This... this... this is a great plan!" Aloin agreed.

On the next morning, in the kitchen again.
"Ready?"
"Ready."
"Great."
"COME ALONG, SERVE THE BREAKFAST!" Troll was behind them - again.
"Okay... NOW!"
Arashi threw the cauldron full of hot soup on Troll guard's face. Aloin was already ready to go, and grabbed Arashi's hand.
"To the eastern Runestone room!"
They arrived there with dozens of angry trolls behind them. Arashi locked the door.
"We surviv- WHAA?!" The room had only a few runes on the shelves.
"Okay, Arashi, don't panic, don't panic, this is just enough to get to the other runestone room..."
"what? There's another?" Aloin asked.
The door was breaking down. Arashi gathered the runes on a circle, and casted an alchemy spell on ground. A hole popped up to the wall. Arashi grabbed Aloin and ran through it, and quickly after that the hole disappeared. The trolls came in confused.

They were in another runestone room,which was much fuller. This time Arashi took one puch of each runes (two pouches of Summoning runes) and put them into a circle again.
"The plan is working, Aloin..."
"Yes! Finally we can get out!"
"By the way, how much can you use magic?"
Aloin shrugged. "I can do a few elemental Blasts, but-"
Arashi threw a bag of Deaths, Fires and Airs.
"Use them, otherwise we won't get out alive." Arashi said. "Okay, now.."
Lightnings came up from floor, as Arashi was casting the spell. Something was creating in the light.
It was a beautiful Hippogriff.
Arashi took a few bags of runes aswell.
"Okay.... Let's fly!"

After Arashi had made a few fire waves on the roof, they flought out of the fortress. Rocks came from below.
"See, Aloin?" Arashi said to the person behind him. "It's not safe, blast them!"
So he did. So they both did.
"Now," Arashi continued "Let's go to Mastery HQ if i can get my job back."

---------------------------------------------

NAME: Aloin
GENDER: Male
RACE: Human
AGE: 25
HEIGHT: 176 cm
WEAPONS: None.
WEAKNESSES: Stabbing, drowning, shooting, blasting, spelling, earthquakes, sky-falling.
BIO: Unknown.
POSITION IN MASTERY: None.

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