Sam wrote:
Brad wrote:
I agree that the term is overused, the only real WoW clones are the games that have come up after WoW's popularity using a good chunk of WoW's gameplay features with some new stuff thrown in to try and steal some market share (but failing so far) Ala LOTRO & WAR.
I agree with this, but there are also many things that WoW can take and implement off WAR that are pretty good ideas. i.e. Public quests, RvR, more lower leveled PvP zones with capture points.
Though I have no idea how much of that has been implemented in WoW, so correct me accordingly.Public quests are good in theory, however as a friend of mine has vouched for, they're a totally stupid idea when they're modelled as such a big part of the 'story' and you can't complete them because the zones are empty now WAR only has 300k players. It's a good system in theory, but when you're on your own and all you can do is grind the first 'wave' over and over waiting for it to reset each time because you can't group up to kill the harder 'waves' its stupid, boring and completely pointless.
The RVR zones are somewhat good, if it weren't for the fact that WAR PvP as a whole spoils it. It's all entirely zerg based, lets group up 20 players and go steam roll smaller groups of 4-5 players roaming about the RVR areas, and when you get a fight of equal proportions its just endless boring combat, spam attacks, spam heals, when you die heal and run back. Theres no tactics or finesse or real skill involved at all (Ala Arena in WoW, ignoring people that ***** about class balance that is), WAR was sold as a WoW beater on its pvp and it failed miserably.
Although the one good thing I enjoy about WAR RVR was the bolstering thing in scenarios, how you could join at level 1 and compete with level 9-10 characters, that was good, but still the zerg nature of the combat ultimately ruined it.
Compared to WoW it was bound to have more PVP areas really, WAR was marketed as a PVP orientated game, WoW was first marketed as both PVE & PVP but its clear that WoW was really designed as a PVE game, the majority of big patches in WoW are PVE dungeons and updates, and the first outdoor PVP zone (wintergrasp) took 2 expansions before it arrived.
Most of my opinions on WAR are from when I played the beta and release last August/September along with a lot of my WoW friends, but most of my opinions are still valid according to the few who stuck with it.
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