The Complete Guide to Agility
By Agent Waffles
I realise there are still bits missing but to be honest, compared to most of the other guides here, this kicks ***.
So don't complain that I haven't added leveling strategies, I will get around to it as soon as i can be bothered.
Brief Overview
Once you become a member, Agility is probably one of the most dissapointing skills avaliable. So much could have been incorporated into skill like Thieving, Hunter, Melee etc. However not all is lost, as once high, you will be able to keep going without the aid of Milo. There are currently 10 different ways to train agility, ranging from fetching sticks to leaping past ancient traps. Agility is a risky skill and so most of the courses will involve you getting hurt, which means you will need food. Most people will start out with the gnomes, they will make comparisions between you and your grandmother, favouring her.
So pretty much all agility is used for is to jump past obstacles and regain energy quicker than others.
There are also a small numbers concotions and flora to restore your energy.
Restorer | Effect | Located |
White Tree Fruit | Restores 8% Energy | The White Tree, after completion of Garden of Tranquility |
Energy Potion | Restores 10% Energy per dose | Player Made |
Summer Pie | Restores 10% Energy +5 to Agility | Player Made |
Super Energy Potion | Restores 20% Energy per dose | Player Made |
Strange (woo) fruit | Restores 30% Energy | Strange Plant Random Event |
Goutweed Tuber | Restores 50% Energy | Tai Bwo Wannai Cleanup |
Agility Courses
Gnome Stronghold (+1)
This is the easiest of the Agility courses, you cannot hurt yourself, and there are only 6 obstacles. It is located in the eastern section of the Gnome Stronghold. Pretty much everyone starts here, or playing Gnome Ball, which is fairly slow and frustrating.
Obstacle | Exp |
Log Balance | 7.5 |
Net Climb | 7.5 |
Balancing Rope | 7.5 |
Branch Climb | 5 |
Tunnel | 7.5 |
Agility Bonus | 39 |
Completed Lap | 86.5 |
Penguin Iceberg (+30)
Once you have got to a certain stage in Cold War you will be able to access the Iceberg course to use at your discretion, unfortunately it is no where near to a bank and the exp doesn't rival that of the higher courses. You need to be disguised as a penguin to use this course so if you have completed Cold War you will need to make another Penguin from the workshop in your house. Or someone elses.
Obstacle | Exp |
Platform Jump | 22 |
Icicles | 40 |
Ice Slope | 24 |
Ramp Jumps | 10 |
Agility Bonus | 100 |
Completed Lap | 564 |
Bring a buddy because you will not only be bored, but frozen.
Agility Pyramid (+30)
And god said, let there be hurt and he put the hurt into a pyramid. North east of Sophanem is the biggest waste of time since snelms. But since this guide wouldn't be complete without, I have to write this anyway. To navigate this pyramid you need a level of 30 agility. For this Pyramid you need a hell of a lot of waterskins and food. Once you reach the top you can swipe the golden Pyramid from the top, then surf down the escalator to Simon Simpleton and trade it in for a measly 1000 gp. You get 1014 exp for the completing the entire pyramid, so not all is lost. Except time dignity and sanity. -.-
Obstacle | Exp |
Sliding Block | 0 |
Rolling Block | 12 |
Low Wall | 8 |
Ledge | 52 |
Plank | 56.4 |
Cross Gap | 56.4 |
Complete Pyramid | 1014 |
Barbarian Outpost (+35)
The Barbarian outpost, more famous for Barbarian Assault than it's agility course. However once you have completed the Bar Crawl you will be able to access it. You get 153.2 exp from a completed lap, please note that the laps are incredibly quick and you aren't under the harsh desert sun sapping you of your water. Running this course you will get hurt....
Obstacle | Exp |
Entrance Tunnel | 10 |
Rope Swing | 22 |
Balance Log | 13.7 |
Net | 8.2 |
Balance Legde | 22 |
Wall Climb | 13.7 |
Agility Bonus | 46.2 |
Completed Lap | 153.2 |
Ape Atoll (+48)
To use this course you must be wearing a ninja monkey greegree, large or small after the completion of Monkey Madness. It's at the center of Ape Atoll, but can only be reached from the Monkey side of the atoll. Although there is no agility bonus at the end you will total 580exp for an entire lap. Once your above 70 agility than this is a sure fire way for the best Agility exp as of yet.
Obstacle | Exp |
Stepping Stone | 40 |
Climbing Tree | 40 |
Monkey Bars | 40 |
Skull Slope | 60 |
Rope Swing | 100 |
Zip vine | 300 |
High Wilderness (+52)
In the level 50 Wilderness, just west of the Tundra is the agility course. This course is most favoured for it's exp. Not many pkers visit this course unless they are bored out of there minds. So I would suggest you only bring boots of lightness and hunter capes. No quest is required for this course and you get a big 571 exp for a completed lap.
Obstacle | Exp |
Entrance Ledge | 15 |
Tunnel | 12.5 |
Rope Swing | 20 |
Stepping Stones | 20 |
Balance Log | 20 |
Rocks | 0 |
Agility Bonus | 498.9 |
Completed Lap | 571 |
Werewolf course (+60)
Oh yes my favourite agility course, how about a nice game of fetch... To be granted access to this course you must have the Ring of Charos on, you can get this ring after the completion of Creature of Frenkentrain. The werewolf will throw a stick and you will run after it, pick it up then zoom down the zip line at Mach 2. Give the stick to the werewolf for 540 exp. Be warned that if you let go, the zip line can hit as high as 30.
Obstacle | Exp |
Stepping Stones | 50 |
Hurdles | 60 |
Tunnels | 15 |
Skull Slope | 25 |
Zip Line* | 200 |
Agility Bonus | 190 |
Give-stick | 540 |
*You cannot wear anything on your head while on the Zip Line, you grip the **** thing with your teeth.
Agility Games
Gnomeball
The basic idea of this game being that you get a gnome ball from the Referee, run, and then shoot it at the hoop. Distance will not increase or decrease your chance so just try from as far as possible. You will also recieve Ranged exp for a successful score. After scoring five times in one game the ref will give you your own ball. It can be wielded in the weapon slot, and passed to other players who are not holding a weapon.
Werewolf Skullball (+25)
For this you will need the Ring of Charos, obtained as a reward from Creature of Frenkenstrain. Speak to the Skullball boss and a skull will roll out of one of the holes in the wall. Kick it under the skeletons feet then move onto the next skeleton, do the course as fast as possible for the best exp.
Tap sends the ball one square forward
Kick sends the ball five squares forward
Shoot sends the ball 10 squares forward.
BrimhavenAgility Arena (+1/25/40)
Hail Brimhaven's amazing agility extravaganza. Underneath Brimhaven is a 10x10 grid of large stone structures, connected by agility obstacles. You must pay 200gp to the Captain and his hell-fire annoying parrot to enter. You will probably want 30gp for the boat fair from Ardougne, unless you are coming from Tzhaar. Wear as little as possible and keep your weight low. I would recommend you get 40 Agility first. Or you will have a tough time. The idea of this is to run around tagging the pillars on each of the stone structures, tagging pillars consecutively will earn you tickets, 1 ticket per pillar. The pillar changes approximately every 30 seconds. The tickets can be exchanged agility exp, a novelty hook or some herbs. Don't waste them on herbs as you can get them through Farming.
Lvl Req | Obstacle | Exp |
1 | Rope Swing | 20 |
1 | Pillars | 18 |
1 | Low Wall | 8 |
1 | Log Balance | 12 |
1 | Monkey Bars | 14 |
1 | Balancing Rope | 10 |
1 | Ledge | 16 |
1 | Planks* | 6 |
20 | Floor Spikes | 24 |
20 | Pressure Pads | 26 |
20 | Hand Holds | 22 |
40 | Darts** | 30 |
40 | Spinning Blades | 28 |
*You must walk on the least cracked plank
**Darts reduce your agility level by an entire 2 if you fail them. This really adds up some bring some agility pots/super stat restores or summer pies with you.
Areas and Shortcuts
Dotted throughout RuneScape are shortcuts to save precious time while skilling. Most of you will take these for granted, but a lot of people remember the time without them, that was also when agility was also incredibly useless... Some shortcuts require a grapple and crossbow, as well as a Strength and Ranged bonus, no one ever uses these. There are also special areas that can be only accessed using Agility.
Lvl Req | Obstacle | Extra Req |
5 | East Falador Wall | - |
8 | River Lum Grapple | 19 Strength 37 Ranged |
11 | North Falador Wall | 37 Strength 19 Ranged |
16 | North Yanille Wall | - |
20 | Coal Truck Log Balance | - |
21 | West Wall Varrock Castle | - |
26 | South Falador Wall | - |
31 | Draynor Manor Stepping Stones | - |
32 | Catherby Cliff Grapple | 35 Strength and Ranged |
33 | East Ardougne Log Balance | - |
36 | Water Obelisk -> Catherby Grapple | 22 Strength 39 Ranged |
37 | North-East Gnome Stronghold Climb | - |
38 | Al-Kharid Mining Pit Cliff | - |
39 | Yanille South Wall Grapple | 38 Strength 21 Ranged |
41 | Trollhiem Cliff 1 | - |
42 | Dwarven Mine Crevice | - |
43 | Trollhiem Cliff 2 | - |
44 | Trollhiem Cliff 3 | - |
46 | Cosmic Temple route 1 | - |
47 | Trollhiem Cliff 4 | -Req |
48 | Sinclair Mansion Log Balance | - |
51 | Varrock Sewers Pipe | - |
53 | North Karamja Grapple | 21 Strength 42 Ranged |
58 | Ectopool route Jump | - |
59 | Arandar Overpass Cliff 1 | - |
61 | Slayer Tower Spiked Chain 1 | - |
62 | Slayer Dungeon Crevice | - |
64 | Trollhiem Wilderness route | - |
65 | Salve Temple shortcut | - |
66 | Cosmic Temple route 2 | - |
68 | Arandar Overpass Cliff 2 | - |
70 | Taverly Dungeon Pipe | - |
71 | Slayer Tower Spiked Chain 2 | - |
80 | Taverly Dungeon Spiked Blades | - |
81 | Slayer Dungeon Spiked Blades | - |
85 | Arandar Overpass Cliff 2 | - |
If you have anything to add, please do.
-Liquid Monkey, Out.