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 Post subject: Nature Spirit
PostPosted: April 3rd, 2006, 4:14 am 
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Joined: December 27th, 2004, 2:17 am
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RS Name: Southrend
RS Status: Classic
Nature Spirit.

Skill Requirements:
Level 18 crafting
Quest Requirements:
Must have completed Restless Ghost Quest
Must have completed the Priest in Peril Quest
Other Requirements:
Must be able to defeat a level 30 monster

Items Needed: Ghostspeak Amulet, Silver bar, Sickle mould (It's recommended to make the sickle before going to the Mort Myre Swamp)
Starting point: Drezel


1. Talk to Drezel, near the holy barrier. He'll ask you if you can find Filliman Tarlock.

2. Go trough the holy barrier and then south till you reach a gate. Go trough it.

3. Now start running to the little island. Jump across the broken bridge. If you fail you'll fall and get around 6 damage.

4. Do the option enter Grotto. The Ghost of Filliman Tarlock appears behind you. Tell him that he's a ghost and he will refuse to accept it. Take the washing bowl and you'll notice there's a mirror beneath it. Take the mirror.
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5. Again do the option enter Grotto. The ghost will appear again but now use the mirror on him. He'll notice that he isn't a ghost and starts looking for his journal.

6. Now use the option search Grotto tree. You'll find his journal. On some page it refers to a nature spirit. The requirements for which are, 'Something from nature', 'Something with faith' and 'Something of the spirit-to-become freely given'.

7. Do the option enter Grotto and Filliman will appear again. Give him the journal. He'll read it. Then ask him how you can help him. He'll ask if you could help him becoming a nature spirit. He will tell you that you need to get him those 3 items.

8. First thing you need is something from nature. You'll get a Druidic spell on a piece of papyrus but in order to cast the spell you need to be blessed. Now it's time to go back to Drezel. Once you arrived there you'll tell him quickly the story. He'll shout some words and then bless you. You are now ready to get the item from nature.

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9. Walk back to the swamp and cast the spell nearby some rotting logs. Some Mort myre fungi will appear on the logs. Pick them and take them to Fillman. Do not drop the used spell item.

10. Use the fungi on the west rock (something from nature). Use the used spell on the east rock (something freely given). And you should stay on the south rock (something with faith). He'll cast the spell and tells that you need to enter his grotto for the final transformation.

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11. Enter the grotto and use the option Search grotto (on the fountain). Watch Fillman transforming into a nature spirit. He will now tell you to bring a silver sickle so he can bless it.

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12. When you have the sickle Search the grotto again so the Nature Spirit will come. He will bless the sickle. With it you can cast the druidic spell without getting the spell every time from Fillman.

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13. You need to fill a druid pouch with the items from the swamp you get when casting that spell. That way you can fight the Ghasts. Fill a pouch and wait till a ghast attacks you. He'll now get visible and you can kill him.

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14. Once you have killed them go back to the Nature spirit. Talk to him and say you killed the three ghasts. He can now transform his grotto to an Altar of Nature.

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Quest Complete.


Please note that the ghast only have 45 hp. So bring food if you think it's wise to do.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: April 3rd, 2006, 4:14 am 
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