Semi-up-to-date Summary:
Alex 43, Gia, and Tom are fighting Void and the Evil Water Elemental in the Dark Whirlpool. So far, Alex 43 and Gia are dominating the Water Elemental, proving that even though they can consume them whole, the elements really are controlled by everyone else.
Tom is taking out Void. Enough said.
Maeteru and Arasa should be joining them soon enough.
The others are, well, doing their own this. Trying to find the Tome of the Seven Worlds, following clues, investigating reasoning behind the unnatural, that sort of thing.
Their objectives are this:
- Follow and discipher the clues to find the Tome of the Seven Worlds - Destroy OR capture the Dark Whirlpool and its artifacts - Do the tasks set out for them - Live
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RULES - READ THEM!
How this works is that this is basically an RP which practically anyone can join and be part of. We start off with a few posts building up your characters and their abilities, then we throw in a few conflicts, and before long, the Round-Robin builds itself up. Karl 67 is part of one on another site and they have always gotten up to about 150 pages of material, which I think is pretty amazing.
People can even introduce their own characters and give them seperate individual conflicts, but technically each character is in the same world, and if they meet up, they can interact and help each other with their situations or let arise another. Trust me, this may sound pretty weak, but once it gets down to it, story-writers can learn from others writing abilities and become good themselves. It's also a really good way to get to know each other more.
So personally, if Karl can do it, i think we most definately have a shot to it.
There are a few rules to a Round-robin, so I'll just quickly lay out the basics for you.
1: No killing off other peoples characters.
No one is allowed to permanently effect another person's character unless the character doesn't have a really important role, is an enemy that there are multiples of, or the creater of the character gives permission.
2: No serts.
"Serts" are basically over-powered guys that can handle any conflict without getting more then a scratch. For example, if I gave Alex 43 the ability to cast Spirit of Pureblade (A spell that severly injures anything in a 5 X 5 quare radius) as many times as he wants, then the battlefield is going to ge pretty empty. Whereas, if he can only cast the spell once every few hours, then there are times he is vulnerable and must actually engage in some difficult combat. No immortalities either. A character, however, is allowed to become invisible, but not for an unlimited amount of time.
3: No leading off other players characters.
You are allowed to have other player's characters talk to yours, travel with them, and attack with them. However, you're not allowed to actaully lead another person's character so much that the creator would get lost. I mean, you have your character, so you should build it up more. It's like player-owned houses - you're not allowed to tell another player what his house should be like, but instead you should build your house to whatever you want.
4: Keep to the plot.
You make a plot, you keep to it. It's not good to be searching for the legendary iron ore, then your character meets up with an elf, and together, you travel to the great waterfall of Chinrela. It just doesn't make sense and ... let's face it, it kind of kills the round-robin's plot. Let's try to make this into something memoriable.
5: Only join when you're not interfering with the plot in a severe way.
Try not to join in too late in the round robin, and if you do, find an area where you can join in, perhaps as an enemy or a civilian until your character is allowed to become developed more. I mean, we can't have a major battle and a hero fights the boss, then suddenly a random guy comes out of nowhere and slays the boss right then and there without even a name to himself.
That's basically it. Sounds pretty tough, but in fact, it really isn't. Just have fun and type what you would, and if it's sort of breaking one of the rules ... well, there are many creative minds out there that can either re-manipulate it or ask you to change a few things. Nothing is permanent, it just has to make sense.
We are warned that we only have one shot in making this a successful (and quite possibly endless) story in the Runescape Media section rather then the sandbox, which it used to be in. Thereby, a few new rules have to be known (Typed by Creepypirate).
-No double posting -No comments on other peoples storys (you write your own part and that is all, no comments are needed.) -No less than 20 words per post -No cexual, bad language or adult posts (You'd be surprised.)
Any questions/comments/complaints on someone else's work?
You PM them to me or Karl 67.
Got a question about how this works?
You PM them to me or Karl 67!
Do I have to repeat myself? Again? No? Good.
Send me a quesiton about it, and if I haven't covered it, I'll add it along with an answer to THIS post for everyone to view. Let's make this story work for all of us, you guys. This is a once-in-a-lifetime oppourtunity.
And last rule. Please, no spam. If you have a question, PM me or use the forum I specially built in the sandbox.
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Ok, time to start it off. Everyone who wants to join this round-robin, this is the perfect time to make your character. I'll start this off.
Character: Alex 43 Race: Spirit Bio: A descendant and warrior of Saradomin. He lives on Entrana in his own privately-built chapel, meditating and following Saradomin's command. He is calm, patient, and charming. Very good with dragons. Strengths: Very flexible and athletic. Weaknesses: Adamantite is weak, and when his armor is damaged, he can be crippled. Too damaged, and he can be immobalized altogether. Also, he's not very physically strong.
Character: Gia Race: White Dragon Bio: A survivor of the first age sealed away for thousands of years to be unearthed and saved by Alex 43 himself. They have been best friends and allies ever since, and live together in a chapel on Entrana enjoying a life of meditation and tranquility. Carries a large 2-hander sword and wears a thick leather vest. Able to stand on 2 legs. Strengths: Very strong and very durable. Weaknesses: Not very fast, and since he lost his wings from a Dragonkin in the first age, can't fly.
See, that's not so much, but as the story goes on, the character is developed more and more.
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Last edited by Alex 43 on September 12th, 2006, 2:34 pm, edited 18 times in total.
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